![]() The challenge content later was definitely difficult, but like you said there wasn't much reason yo do it (unless you're needing a lot of the Arena coins stuff etc) The game was definitely more mid game weighted with the amount of content, but the later content wasn't necessarily harder or easier, I just think there was less of it in comparison to the other games mentioned. In a lot of the things you mentioned I do agree though. It will definitely feel more easy if you've already got about 1k+ hours in the franchise. There are definitely more tools given to the player to actually make things easier imo, but I also think veterans are totally more used to reading the tells and understanding how to play the game more. It's just tiring that people can't talk about disliking how easy Rise was for them without everyone jumping on to say it's either objectively wrong or that the view is invalid for xyz reason.įair enough, I'm not disagreeing entirely, but the same things were said when Tri/4/G/GU came out, I know, but vets of the franchise often go on about it. All speculative but the possibility is there. So in my mind they hardly even count.Īnd I'm sure Sunbreak will alleviate some of what I'm saying here, as the expansions/G versions typically do present a large bump in difficulty but this is the easiest base game we've gotten, and considering the expansions are typically balanced relative to the base experience there is a risk that it won't be as difficult as previous G titles. The only difficult content in base Rise has been the later Apexes, which give no reason to fight them unless you need their tickets as I'm sure you're aware they give no armor or weapons which.is the core gameplay loop if the entire series. This game is easier even compared to base Generations and base 4, and to base World as well. Sigh.what I'm saying now isn't directed at you so please don't think so but I say this every time the topic comes up, people need to stop assuming right off the bat I'm comparing a high rank game to G rank.
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